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gameboosxazz Ищущий
Зарегистрирован: 30.05.2019 Сообщения: 1
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Добавлено: Чт Май 30, 2019 6:31 am Заголовок сообщения: League of Legends match there are five champions per team |
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In a standard League of Legends match there are five champions per team. Each champion abilities are steadily unlocked and then upgraded by earning Cheap LoL Boosting. Key to both of these enhancements is the killing of minions AI controlled monsters that attack enemy fortifications and champions. Due to the value of both gold and experience, early stages of the game will ultimately revolve around slaying as many enemy minions as possible, while attempting to deny or delay your opponent attempts to do the same. In the later stage, fights tend to break out over the more powerful neutral objectives littered around the map.
League of Legends the first five levels allow each champion to level up one of their three basic abilities, each of which gradually becomes stronger as it is leveled up. At Level 6, however, the game changes entirely as most champions will then be able to unlock their ultimate ability powerful spells that can define a champion entire style of play, and when used properly can utterly decimate the enemy efforts at victory.
League of Legends pure tanks deal moderate amounts of damage in the early to mid game, while remaining supremely tanky at all stages of the game. Even if they don’t deal tons of damage, tanks can carry a game by having successful teamfights or making plays around the map. Between the early and middle game (levels 6-13), tanks usually have enough damage to target ADCs or squishy mid laners in teamfights, but their late game damage is not high enough to let them continue focusing on carries exclusively.
This portion of the game can last up to the 30th minute mark. At this point the laning phase ended and you and your team should focus on taking objectives. Your task is to follow your team and support them. Warding crucial areas such as the area around Baron Nashor is important to succeed. A lot of teamfights will arise in this area of the map. Supports need to make sure they defend their AD carry and AP carry, try to use your abilities to disable enemies who try to kill them.
In the late game you usually have Elo Boosting, if you decided to build a lot of support items your task doesn’t change much from that of the mid game. Do not leave your teams side. If you get caught out trying to ward alone it can cost the game very easily. In fact if anyone gets caught going alone in this stage of the game, you get a huge disadvantage because the death timers are so long. |
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